looting Wood and Ore nodes, etc

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loldor
Posts: 9
Joined: Sun Mar 11, 2012 9:21 pm

looting Wood and Ore nodes, etc

Post by loldor » Mon Mar 12, 2012 4:40 pm

hi all, my first post asking a question. i did a search, and read through tons of threads and didn't find one specifically tailored to my question, so, here goes.
is there a way to set the bot to only farm for material nodes? like ore, wood, etc? i tried setting the grind level of my grind area 0-1 but that won't work. i just want to collect lots of rowan, copper, etc; for leveling up my noob explorer craft. any suggestions would be appreciated =) thanks!

*edit* i know you have to open the character panel and click the craft tool to make the bot recognize the tool.

rhui
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Re: looting Wood and Ore nodes, etc

Post by rhui » Tue Mar 13, 2012 12:33 am

1. You need a region where most mobs are grey.
2. Important: Be sure "Ignore min/max level" is not checked. (= The bot will not attack grey mobs)
3. Configure Looting options (Harvest Type, search range)
4. Define LocationSet with 2-3 Grindspots and grindrange maybe 80
5. Hit "Start"

Thats should do it...

Remind: As you said, be sure your harvest tool in on the quickbar and you moved it around, or using it as "cast once" in your class profile...
The bot will know then your tool.

loldor
Posts: 9
Joined: Sun Mar 11, 2012 9:21 pm

Re: looting Wood and Ore nodes, etc

Post by loldor » Tue Mar 13, 2012 1:03 am

thank you =) i already had everything set the way you explained, except there is still a little difference... i thought i might be able to hit more nodes if i made the range broader, so i set it to 110.

other than that, i set the level range at first to 0-1 and 0-5, low ranges like that. the bot doesn't like those at all, and just won't run with them. ignore is unchecked. but should i set it to a level set like 10-11, in a place that only has lvl 15 mobs for example?

also, i have some lua plugins that run when i play as when i play legit. like HugeBag, MoorMaps, Compendium, etc. something is causing a waterfall affect of indecipherable info to run through my info panel, and eventually crash if i die and try to recourse. mostly hex addresses from the quick glance i gave it, probably towards pointers.

i have to completely delete everything from the bot folder, then use my backup LoreMaster class file, profile file, map data folder, Grind folder, and Global file backed up to make the bot work properly again. whatever it is, it isn't in those files. i disable all plugins before starting the bot, and it works fine usually.

either way though, i do have some problems with mapping. the bot never wants to return automatically to a grind spot after the client and/or the bot are restarted if it didn't end in one of my saved grind spots. i have to move the bot somewhere that has mobs in the level specifications i have set in grind settings, and make a new grind spot in the grind tab before the bot will work again. either that, or i have to move the bot to a spot with mobs that level near my previously saved spots, and then make a completely new grind spot (with mapping checked).

EVEN FURTHER (lol =) when i have to do that, it never switches grind spots to the ones i have saved. even if the Random is checked or unchecked.

hopefully i'm making sense, and am possibly contributing here. its been about 4 years since i used to write bot code for Tault Unleashed. i used to write for my own private means, wrote for Tault, and put out a lot of releases for public under the name SmokeDookee, for games like 2Moons, 9Dragons, Martial Heroes, etc. the scripting for this isn't much different at all, but a new challenge that wont take long adjustment.

if there's any way at all i can help with offsets or pointers, please let me know. i am very familiar with decoding and unpacking, repacking, etc.

thanks again for your time =)

rhui
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Re: looting Wood and Ore nodes, etc

Post by rhui » Tue Mar 13, 2012 1:11 am

The Level for LocationSets is YOUR Level. The LocationSet and of course the connected GrindSpots will be only used if your char is in that level range.
So if you want an "allrounder" use 1-75 als level range.

For killing mobs the "ignore min/max" option is your switch for killing grey mobs or not, all based on level difference between you and the mobs, not absolute levels.
So if mobs got a color different from grey and purple, bot will attack them, if ignore min/max is enabled, then ALL mobs will be attacked.

As long, as the bot finds "things" in your grind range from a grindSpot, the bot will not switch grindspot. If the bot would idle on an GrindSpot, because no mobs or loot are there, then the bot will switch grindspots.

loldor
Posts: 9
Joined: Sun Mar 11, 2012 9:21 pm

Re: looting Wood and Ore nodes, etc

Post by loldor » Tue Mar 13, 2012 1:20 am

if it doesn't find anything in my grindrange, but there are mat nodes around that could be farmed, it doesn't do anything. and if i have the kill mobs or whatever checked on the way to grindspot, as well as loot, it still wont do anything. it wont go back to the location set either way, or start attacking mobs in my grindrange in between unless i make a new local locationset there, and that doesn't work sometimes for me.

perhaps it could be worked out completely with a solution in all ways, that it will ignore mobs completely and go after mat nodes, unless attacked by agro. then kill off the agro and continue on noding, unless attacked by agro.

i hope i'm making sense.

rhui
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Re: looting Wood and Ore nodes, etc

Post by rhui » Tue Mar 13, 2012 1:24 am

You using lotro client language "English" ?

loldor
Posts: 9
Joined: Sun Mar 11, 2012 9:21 pm

Re: looting Wood and Ore nodes, etc

Post by loldor » Tue Mar 13, 2012 1:42 am

yeah, lol =) i'll reiterate tomorrow. what i'm saying is, it wouldn't take much to implement features that would make this a node mat bot, unless provoked.

rhui
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Re: looting Wood and Ore nodes, etc

Post by rhui » Tue Mar 13, 2012 1:49 am

Pwnagebot is allready a node mat bot. It all depends on how you configure and choose your options...

bob
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Re: looting Wood and Ore nodes, etc

Post by bob » Tue Mar 13, 2012 4:50 am

two things that Rhui hasn't touched on.

Sometimes an issue will occur where the bot wont move after hitting start. This is usually solved by making a movement first, and being very near a mapped path, although not necessarily the exact grind route selected. If this doesn't work for you then there may be something else goign on and a debug log from the time when you get the problem would be helpful. Also it sounds like your map file is not being loaded each time, which is normally caused by the lotro_map.xsd not being in the mapdata folder. You can check the expected folders by looking in the globalsettings.xml.

Plugins, I run palantir and buffbars and altinventory. I've never had an issue with these and pwnagebot, so can only assume that one of the ones you are using has a bug in it somewhere. pwnagebot doesn't do anything that I'm aware of that would affect a plugin.

and as a harvest bot, I've had no issues. as Rhui has said it works best if you run around area's with underlevel mobs (grey), but it still works with on level mobs too. For on level mobs make sure you unselect the Kill Mobs in Path to Grindspots as well as this will save time. Also try to set up you grind spots at node points.
For grey's only the Ignore min/max levels need be unselected.

Other settings that tend to work well.
Insufficient Path Range = 80
Move On Range = 10
Stay the Path = ticked (this really helps if you have a really good mesh, if you don't have a good mesh, don't tick this, and instead build a good mesh by leaving the mapper active, and then later turn off the mapper and turn this on)
Stay the Path Range = 20
Relif Variation = 10
Search Range = 80
Harvest in Path to Grind Spot = ticked
Harvest at Grind Spot = ticked

Select your harvestables.

loldor
Posts: 9
Joined: Sun Mar 11, 2012 9:21 pm

Re: looting Wood and Ore nodes, etc

Post by loldor » Tue Mar 13, 2012 4:24 pm

thanks =)

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