[120] Yellow Cappy - Tank - High Mob Density, Boss

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when_is_today
Posts: 4
Joined: Mon Oct 21, 2013 6:33 am

[120] Yellow Cappy - Tank - High Mob Density, Boss

Post by when_is_today » Sun Jan 12, 2020 9:29 pm

In the Yellow line, el Capitan has a fair chance of lasting forever...but it takes equally long to kill anything. I use my yellow line build when I would otherwise be too squishy. For example, the last boss in The Library at Tham Mírdain.

I use the Archer almost exclusively to give my Cappy some ranged attacks. Therefore:

<Summon Pet>
[Call to Arms (Archer)]
[Watchful Shield Brother]
</Summon Pet>

[Noble Mark] *In Yellow line, this has a DoT and will begin combat

<Attack Rotation>
[Battle Shout]
[Improved Sure Strike]
[Improved Cutting Attack]
[Pressing Attack] or [Devastating Blow]
[Improved Sure Strike]
[Improved Blade of Elendil]
[Grave Wound]
[Improved Sure Strike]
[Inspire (Shield Brother)]
[Routing Cry]
</Attack Rotation>

<Get Patched Up!>
[Rallying Cry]
[Muster Courage]
[Shield of the Dunedain]
</Live to fight another day>
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rhui
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Re: [120] Yellow Cappy - Tank - High Mob Density, Boss

Post by rhui » Mon Jan 13, 2020 1:41 am

Best Practise for the legendaries??

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