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is possible to add feature: fight selected target only
Posted: Thu Apr 05, 2012 7:04 am
by onetwothree
Hi, is it possible to add feature:
common description of situation:
when is playing manually - it is boring to fight standard mobs, but will be hard (dangerous) set char to grinding mode.
what is wanted:
- playing manually
- select target
- press special key combination
- after this: bot takes control to it
- fight selected target
- until target is killed ( fight mode goes off )
- or player pressed other special key combination to break bot
- after this bot return control to player and again move in mode to wait special keystroke for fighting
so at result:
- i select mob
- i press special keys
- bot will kill mob and return control to me
- i can play again
as i understand - most functionality already is at grind module
Thanks ))
Re: is possible to add feature: fight selected target only
Posted: Thu Apr 05, 2012 7:38 am
by mickyblueeyes
good question be nice if you could do this with the bot
am slow in the old reaction department so ad find this most useful :0
Re: is possible to add feature: fight selected target only
Posted: Thu Apr 05, 2012 6:21 pm
by onetwothree
one kill of common mob requires 14-17 button clicks (burg level 67 )
so if instead of 15 button hits will be one button hit.. ))
i can make such tool by c#..
but it will not have good customising features ((
tried config pwnagebot to it - but no big success - it all time tries to move to grind spot, and without grind spot ddint fight..
Re: is possible to add feature: fight selected target only
Posted: Thu Apr 05, 2012 9:38 pm
by decimal
This feature would be a great help with multiboxing. Basically combat is automated but moving around and initiating a fight is controlled by player. Like turning off the autopilot mode so it doesn't move to grind spots.
Re: is possible to add feature: fight selected target only
Posted: Sun Apr 08, 2012 2:12 am
by onetwothree
made rough test application that fight one currently selected mob instead of me
even at this rough version it works very cool )) - so i move to mob, select it, press button, and look cinema how my char is killing mob ), loot,....
after this go to next mob, press key, look cinema .. ))
really it is much funny play )).
even stupid task like "kill 10 ..." with help of this tool work much funny ))
i cant use injects to dlls, so i used pixels color checking for checks of fight mode, distance, skill availability, and send keys to lotro fro shortcuts amd moving
one problem with it - is setup - what skills must be used and at what chains and with what delays - right now this partialy hardcoded in code
if bot missed some skills - is possible of course hit missed buttons myself
i think if such will be added to pwnagebot with its dll injecting - will be very cool ))
Re: is possible to add feature: fight selected target only
Posted: Thu Dec 05, 2013 3:55 am
by pirata589
Hello everyone, I'm new, I just started to use the bot. I'm not very experienced, but I noticed that when the character is committed to "GRIND", until it has reached a number of moral, the grind is paused waiting to recover. I thought I could set the moral value to 110 or 120%, that is a number that can not 'reach, then he would remain paused until it is attacked, then with aggressive mobs get close enough, with enough to make a passive mob attack . What do you think? if you think you can implement, explain to me where you change the value in the script because the character moves? Thank you.
PS: I checked, in the part relating to the configuration of the BOT "CONFIG", there is' a voice "MINIMUM HEALTH BEFORE RESTING", the maximum value is 100 which is equivalent to 100% of morale. If this parameter could be set to 110 or greater than 100, however, the character would always be waiting, you could move, and automatically resolve battles.
You know if I can do what I said is right, and if you've found a way to automate the fighting?
Thank you all.
Re: is possible to add feature: fight selected target only
Posted: Fri Dec 06, 2013 4:56 am
by jumangi
Couldn't just not make a location set, just fill out the skills and config and manually navigate?
I found the bot will fight even if I selected the wrong grind and it had insufficient pathing.
Then you dont have to push a button it will take over when aggro'd.
I have pretty close to got it working where after combat the bot selects a grouped toon then hotkeys /follow though it makes sense just to run another bot with near the same grind. Don't want it to be too identical.