Global Cooldown
Posted: Wed Jul 20, 2011 9:36 am
Question is how the global cooldown effects skill timers. lets say I have the global cooldown set to the standard 1500 and then use this xml.
action name="Brutal Strikes" cooldown="4900" hotkey="10" melee="true" />
<action name="Clobber" cooldown="5000" hotkey="11" melee="true" />
<action name="Wild Attack" cooldown="1900" hotkey="9" melee="true" />
<action name="Swift Strike" cooldown="3200" hotkey="0" melee="true" />
<action name="Rend" cooldown="42000" hotkey="2" melee="true" />
Is the bot going to add 1.5 seconds in between each skill? If not then what does global cooldown do?
I am working on an excel sheet so that I can get some of the timing of skills to match ferver better.
action name="Brutal Strikes" cooldown="4900" hotkey="10" melee="true" />
<action name="Clobber" cooldown="5000" hotkey="11" melee="true" />
<action name="Wild Attack" cooldown="1900" hotkey="9" melee="true" />
<action name="Swift Strike" cooldown="3200" hotkey="0" melee="true" />
<action name="Rend" cooldown="42000" hotkey="2" melee="true" />
Is the bot going to add 1.5 seconds in between each skill? If not then what does global cooldown do?
I am working on an excel sheet so that I can get some of the timing of skills to match ferver better.