Page 1 of 1

Toon stands still while being attacked

Posted: Thu Aug 30, 2012 9:13 pm
by calvarycost
Ocasionally my character will stop while being attacked and will not attack back. Currently my Melee distance is set at 2.6, I have tried changing it from 3.0 all the way to 0.5 but I still have the same problem. Skills I have also tried adjusting, seems no matter what I do it still happens. Character is Champion.

Re: Toon stands still while being attacked

Posted: Sat Sep 01, 2012 10:28 am
by bob
The melee range is a hard one to get right. Even harder since it was changed to most skills at 2.5m rather than the 4m they used to be.

For melee chars I've found the below settings work the best.
<GetInRangeTolerance>0.5</GetInRangeTolerance>
<MeleeDistance>2.5</MeleeDistance>
<MoveForwardRange>2.5</MoveForwardRange>
<MoveForwardDuration>150</MoveForwardDuration>
<MoveBackwardRange>0.5</MoveBackwardRange>
<MoveBackwardDuration>150</MoveBackwardDuration>

Also check the class xml for the mindist, which I tend to set to 2
<mindist>2</mindist>

This does mean you dont get to use any ranged type skills at range, like Let Fly for a guardian, but you can use them in melee anyway if you really want to.

Other than that it just requires you to fiddle around with these settings until you get what you want.

I'll log an item to see if we can't take a bit more notice of the range to the mob when moving into melee.

Re: Toon stands still while being attacked

Posted: Fri Jan 11, 2013 1:37 pm
by Derplerp
bob wrote: For melee chars I've found the below settings work the best.
<GetInRangeTolerance>0.5</GetInRangeTolerance>
<MeleeDistance>2.5</MeleeDistance>
<MoveForwardRange>2.5</MoveForwardRange>
<MoveForwardDuration>150</MoveForwardDuration>
<MoveBackwardRange>0.5</MoveBackwardRange>
<MoveBackwardDuration>150</MoveBackwardDuration>
where can I find those settings?

Re: Toon stands still while being attacked

Posted: Sat Jan 12, 2013 6:26 am
by bob
Config tab?... I've pulled them direct from the XML, but they have the same name in the UI.