seeking config. assistance

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mcponies
Posts: 2
Joined: Sat May 10, 2014 5:58 pm
Supporter: 0

seeking config. assistance

Post by mcponies » Sat May 10, 2014 11:27 pm

Alright, so I used to bot on RO before I changed to LoTRO. I am very used to being able to just jump into my config files and just making my bot do whatever I want through syntax editing. But using this program, it seems mostly gui/client interface and frankly its damn confusing to me lol.

So here is my list of issues.

bot will sometimes(by sometimes I mean rarely) use skills against a monster.
bot will not attack monsters within level range selected.
bot is blind or can't detect obstacles.(I think the latter is probably a design flaw.)
Bot does not auto respawn on death.

Class selected is Champion
level range is mapped out for the way points route(Interesting feature btw)
weapons are equipped.

if you can point me to a guide, that would be great, or if you can help me diagnose the issue here that would be equally appreciated. Thank you and have a good day.

mcponies
Posts: 2
Joined: Sat May 10, 2014 5:58 pm
Supporter: 0

Re: seeking config. assistance

Post by mcponies » Sat May 10, 2014 11:28 pm

also bot wont use blade wall for some reason....

bob
Tester
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Joined: Thu Aug 18, 2011 9:23 am
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Re: seeking config. assistance

Post by bob » Sun May 11, 2014 1:05 am

the level range, is your character level range, not the mob.

the bot should use skills if you have them selected, and the ID's are correct, or if using quickbarindex rather than skillid, then the skills are in the right slot. You need to pay attention to the order in the config files as the order of skills is essentially scanned top to bottom each time and the first available skill is fired. if you have something at the top which it can always trigger, it will do this every time. Making a decent config file is not too tricky but complicated rotations are an art. Looking at replacing this sometime in the future.

yep, it is blind, and does not detect obstacles. This has been underway for a while, but the entity tree that Turbine use is damn weird. Also requires mapping from the height map rather than the simple path system that is currently in use. You need to make a path around the obstacles and limit the range off the path.

The respawn thing is because the hook for that function moved. I understand the new hook has been located, but not wired in.

Anyway, guide I wrote a while ago. It's still valid.

https://dl.dropboxusercontent.com/u/225 ... 0guide.pdf

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