NavMapper module stops functioning, waypoint issues

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Rusty Shackleford
Posts: 19
Joined: Mon Mar 12, 2012 8:22 am

NavMapper module stops functioning, waypoint issues

Post by Rusty Shackleford » Sun Jun 02, 2013 6:00 pm

First I'd like to say thanks so much to those involved for making and contributing to this project. It really helps to prevent carpel tunnel syndrome!

I seem to be having some problems though as of the last build. It seems that the NavMapper module/map will just stop functioning after I plot out a few waypoints if they are close enough together. I get a message 'A grind spot for this region already exists. It does not make sense to have two grind spots in the same location set mapped to the same region. Please move and try again.'

I understand the message, but I think it is saying it because the navmapper stops at random points. In some of the newer areas I have had to have waypoints a bit closer then usual - but in most cases when I try this i will be able to get a few waypoints plotted, and see the pathing expand on the Navmapper window as I do this - but usually after a few points that message will pop up when I try to add another. After that, moving in any direction doesn't make the Navmapper window update anymore. It just stays frozen on the last waypoint where it bugged out. I am not really sure if it is the new Wildermore area that is making it have issues, or if waypoints being too close together can bug the mapper. I have tried setting grind range at these times at 5m or even 1M. Once the navmapper bugs out I usually have to restart the program to get it mapping again, but it will always freeze in or roughly around the same areas. I've never had any problems in the older areas.

Maybe I'm just toggling something the wrong way. Any ideas? Thanks in advance.

Rusty Shackleford

I'm running Windows 7 on x64 if it helps.

f0rks
Posts: 5
Joined: Tue Oct 23, 2012 2:21 am

Re: NavMapper module stops functioning, waypoint issues

Post by f0rks » Thu Jun 06, 2013 4:49 am

It's a known issue.
viewtopic.php?f=4&t=1290
Sadly there seems to be no workaround so far :(

rhui
Tester
Posts: 993
Joined: Tue Mar 09, 2010 7:10 am
Supporter: 9999

Re: NavMapper module stops functioning, waypoint issues

Post by rhui » Thu Jun 06, 2013 10:44 pm

I will check the mapper functions again this weekends....

KingTank
Posts: 6
Joined: Mon Dec 30, 2013 9:16 pm

Re: NavMapper module stops functioning, waypoint issues

Post by KingTank » Thu Jan 02, 2014 9:56 am

So ive had this issue also, and ive been trying to find a solution, so far ive found a band-aid for the issue but not a solution.
So i have Windows 7: hit Cntrl + Alt + Delete open the task manager and when it opens at the top choose the processes tab, look for the one named lotrobot.exe and right click it, select "set priority" and choose "Above normal"....DO NOT CHOOSE "HIGH" OR "REALTIME" this will bog down your computer.

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