Couldn't equip a valid tool

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azm
Posts: 3
Joined: Tue Nov 12, 2013 10:27 am

Couldn't equip a valid tool

Post by azm » Mon Dec 09, 2013 12:57 pm

hey, for some reason this is the response I get whenever I set my explorer to farm ore and wood on the path and at grindspots. he's a 93, has all crafting proficiency and has equipped the supreme tools of the supreme explorer. I even have it in a quickslot. any idea why my guy's not farming? everything else runs fine. He's killing and gethering well enough.

jumangi
Posts: 29
Joined: Wed Feb 06, 2013 7:13 pm

Re: Couldn't equip a valid tool

Post by jumangi » Thu Dec 12, 2013 8:20 am

azm wrote:hey, for some reason this is the response I get whenever I set my explorer to farm ore and wood on the path and at grindspots. he's a 93, has all crafting proficiency and has equipped the supreme tools of the supreme explorer. I even have it in a quickslot. any idea why my guy's not farming? everything else runs fine. He's killing and gethering well enough.
before you start try re equipping the tools or move them off slot(s) 7 and 8 then back again.

azm
Posts: 3
Joined: Tue Nov 12, 2013 10:27 am

Re: Couldn't equip a valid tool

Post by azm » Tue Dec 17, 2013 1:57 pm

jumangi wrote:
azm wrote:hey, for some reason this is the response I get whenever I set my explorer to farm ore and wood on the path and at grindspots. he's a 93, has all crafting proficiency and has equipped the supreme tools of the supreme explorer. I even have it in a quickslot. any idea why my guy's not farming? everything else runs fine. He's killing and gethering well enough.
before you start try re equipping the tools or move them off slot(s) 7 and 8 then back again.

I tried both. Still doing the same thing :(

bob
Tester
Posts: 482
Joined: Thu Aug 18, 2011 9:23 am
Supporter: 9999

Re: Couldn't equip a valid tool

Post by bob » Wed Dec 18, 2013 7:27 am

Try dumping out your skills (debug tab IIRC), and have a look at the resulting file (should turn up in the profile sub dir).

Find the slot with your tools in it, and make sure it can read the name. If it shows up with a guid type string, then it's not reading correctly.

e.g., For the Universal Toolkit, you need to have

Code: Select all

  <item name="(\w+ )?25026072-0da44875" type="woa"/>
in your harvest_tools.xml file, because the name does not read correctly.

I created a simple harvest_tools.xml which covered everything up to the HD release.

Code: Select all

<harvest_tools>
  <item name="(\w+ )?Forester's Axe" type="w"/>
  <item name="(\w+ )?Prospector's Tools" type="o"/>
  <item name="(\w+ )?Scholar's Glass" type="a"/>

   <item name="(\w+ )?Armourer" type="o"/>
   <item name="(\w+ )?Armsman" type="o"/>
   <item name="(\w+ )?Explorer" type="wo"/>
   <item name="(\w+ )?Historian" type="a"/>
   <item name="(\w+ )?Tinker" type="o"/>
   <item name="(\w+ )?Woodsman" type="w"/>

   <item name="(\w+ )?Ancient Explorer's Pack" type="wo"/>
   <item name="(\w+ )?Universal Toolkit" type="woa"/>
   <item name="(\w+ )?25026072-0da44875" type="woa"/>
   
</harvest_tools>

Yes I do have the Universal Toolkit in there, but this fails to match. I put it in for when it was figured out why it doesn't.

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